Product & UX design
Research to wireframes to hi-fi: we work out what the product has to do and how it flows before any pixel is polished, so the screens solve the problem instead of just looking finished.
Most design handoffs die in Figma: a beautiful file nobody implements faithfully, redlined by a team that never has to build it. We design the product the way we build it - research to wireframes to hi-fi to a real design system - then hand it off straight into Flutter on the architecture we ship on. The screens you sign off on are the screens that ship, because the people who design them also know how they get built.
Research to wireframes to hi-fi: we work out what the product has to do and how it flows before any pixel is polished, so the screens solve the problem instead of just looking finished.
Components, tokens, and rules - not a pile of screens. A system your team can extend after we hand over, mapped to how it gets built in Flutter so it holds together past the first ten features.
The handoff engineers actually implement 1:1. We carry Figma into real Flutter through paper.design, so spacing, type, and components land as designed instead of drifting in translation.
Transitions, loading states, and the small moments that make an app feel built, designed in Rive and shipped into Flutter as the real thing - not a video the engineers reverse-engineer.
We move faster with tools like paper.design and claude.design - exploring directions and getting to a working handoff sooner. An accelerant on the craft; a person still makes every call. We are also exploring agentic design-to-Flutter mapping - turning a design straight into structured Flutter - as an emerging direction, honestly labeled.
We work out who the product is for and what it has to do - the flows, the constraints, the platforms - before any screen gets drawn.
We shape the structure and the flows in low fidelity first, so the hard product decisions get made before visual polish hides them.
Hi-fi screens and a design system together - components, tokens, motion in Rive - designed against how it gets built.
The design lands in real Flutter through paper.design, on utopia_hooks - implemented as designed, reviewed by the people who drew it.
It goes live as a running app, and the system carries the next round of changes instead of being redrawn from scratch each time.
Both, by default - the same team designs the product and builds it in Flutter, which is the whole point of the offer. If you only need the design phase, that's available too, but the handoff is strongest when we carry it through.
Through paper.design, which carries Figma and Rive directly into real Flutter code - spacing, components, and motion land as designed because the same people who drew them review the build.
Yes - we design against how a system gets built in Flutter either way, whether that means extending what you already have or building a new system from research forward.
It's real but bounded - tools like paper.design and claude.design help us explore directions and reach a working handoff faster. A person still makes every design call; the tools accelerate the craft, they don't replace it.
Send the brief or the existing Figma file. A founder reads it and replies within 24 hours.
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